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What is experiential learning?

Experiential learning is characterized by learning by doing. There is a diverse range of experiential learning approaches that engage students in applying theoretical knowledge to practical situations.

Experiential learning theory was first introduced by psychologist David Kolb in 1984, whose model was influenced by the work of other educational theorists including John Dewey, Jean Piaget, Paulo Friere, and Kurt Lewin (Kolb 1984, Chan 2023). Kolb’s constructivist model presents experiential learning not merely as an outcome, but as a continuous, dynamic process rooted in real-world experiences. According to Kolb, this process comprises four cyclic stages:

  1. concrete experience
  2. reflective observation
  3. abstract conceptualization
  4. active experimentation

Since Kolb published this model, our understanding of experiential learning has grown to include more holistic views of experiential learning. To understand the “experience” as a whole, Mark Tennant and Philip Pogson (1995) illustrated that aside from learning from a new experience, prior and current experience should also be considered while designing experiential learning opportunities. Tara Fenwick (2003) suggests that, in addition to viewing experiential learning through a constructivist lens, educators should also consider situative, ecological, and critical cultural perspectives to help learners construct meaning in their learning. Peter Jarvis in his book, Lifelong Learning and the Learning Society (2006) established that the “whole person” engagement in experiential learning involves a cognitively, emotively, and practically (or through any combination) process.

This is all to say that experiential learning encompasses many things—to help clarify how to do experiential learning, is can be helpful to think of it in these two categories:

Both categories may incorporate various methods such as problem-based, project-based, case-based, cooperative/community-based, and inquiry-based learning. (While such types of learning traditionally happens in a face-to-face environment, with the support of digital technologies, experiential learning opportunities can also be designed in digital learning spaces, which we expand upon below.)

What makes a course “experiential”?

Level of engagement: students making sense of the world and becoming actively engaged in their learning in order to a future defined by uncertainty and complex challenges.

Challenge-oriented: gives students extensive experience with unstructured problems in authentic contexts and engagements in diverse communities.

Interactive and situated: experiential learning practices are always interactive and involve a connection between the person, the learning environment, and the wider culture (Illeris 2007).

Why experiential learning?

Experiential learning is a high-impact practice strongly linked to enhanced student retention and engagement (National Survey of Student Engagement). Research on experiential learning has shown it can foster critical thinking, build community and belonging, deepen understanding, and boost retention. It has also been shown to enhance learning in soft and transferable skills, which are viewed as crucial for success in a global society (Chan 2023).

How to incorporate experiential learning

Here’s a list of tips to keep in mind as you design your course or project:

Examples across Georgetown

What does this look like in practice? See this list of examples of experiential learning opportunities from real courses at Georgetown:

Digital tools

Tools and technology can play a crucial role in enhancing experiential learning by providing interactive, engaging learning environments where theoretical knowledge can be applied in practical settings. Technology such as virtual reality (VR) and augmented reality (AR) immerses students in realistic simulations, allowing them to explore complex scenarios and environments that might be inaccessible or too risky in the real world. For example, medical students can perform virtual surgeries, or history students can explore ancient civilizations through VR experiences.

Online tools and platforms can facilitate experiential learning opportunities by offering students access to a broad range of resources and real-time data including in-class polling, enabling them to collaborate across space. Additionally, technologies like 3D printers and laser cutters in the Maker Hub provide hands-on experience with design and fabrication, encouraging creativity and innovation.

To learn more about tools available to you at Georgetown, reach out to CNDLS for a consultation and/or visit our technology tools page.

Support and resources

There are many ways to integrate experiential learning in your assignment or course by working with a campus partner:

CNDLS resources

Consultations

Reach out to cndls@georgetown.edu to schedule a teaching consultation to chat about how and where you can infuse experiential learning into your courses.

Guides and slides

Curriculum Enrichment Grants

Curriculum Enrichment Grants (CEGs) fund course-related activities like guest speakers, field trips, cultural experiences, project supplies, and inclusive pedagogy workshops. These activities broaden student perspectives, connect course material to real-world contexts, and enhance faculty teaching by extending learning beyond their expertise.

Apply for a grant.

Maker Hub

The Maker Hub provides a collaborative space dedicated to innovation, design, prototyping, and fabrication. Based on the educational principles of constructivism and constructionism, makerspaces engage students directly in learning through active participation in building and creating. Faculty can collaborate with the Maker Hub’s staff and volunteers to design experiential learning activities that integrate academic concepts with practical application. Students have the opportunity to create tangible products or prototypes as part of their coursework, enhancing their learning experience through direct engagement with the material.

Work with the Maker Hub.

Capitol Applied Learning Labs: The CALL

The CALL offers Georgetown students a customized, immersive semester where they can live and learn in Downtown DC, directly engaging with the city and community. This program allows students to build networks, develop new skills, and align their professional ambitions with academic inquiry.

Learn more about teaching at The CALL.

Center for Social Justice

Georgetown’s Center for Social Justice (CSJ), established in 2001, provides numerous experiential learning opportunities for students and faculty aimed at fostering engagement with social justice themes.

Explore courses taught through the CSJ.

Other centers and initiatives

The following centers and initiatives foster experiential learning across academic programs:

Departmental opportunities

The following programs at Georgetown integrate experiential learning opportunities into their curriculum as a whole:

References

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